Footsteps and lots of variations on different surface materials: normal (boots/shoes on concrete, hard floor) grass (or dirt, leaves) gravel (or rubble) metal (ladders, grates) polished floor (tiles, gym floor) water (puddles, blood pools) wood Also includes dog, bones/skeleton, and a sound clip for a mecha footstep Sounds mastered from various authors from freesound.org - check the text files inside the pack for more details. Used in the open source game C-Dogs SDL
Some item handling sounds for http://lipsofsuna.org/wiki/audio-tasks made by cutting out and normalizing pieces from http://freesound.org/people/qubodup/sounds/191575/.
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