They are rather long stone bricks which are usually used for wall cladding as a decoration.The offset, offset random, bevel, tile height variation, edge wear level, bump intensity, trowel mark intensity, wear highlight etc. can be controlled via the Substance SBSAR file. They are rather long stone bricks which are usually used for wall cladding as a decoration. The offset, offset random, bevel, tile height variation, edge wear level, bump intensity, trowel mark intensity, wear highlight etc. can be controlled via the Substance SBSAR file. This is a seamless and tileable PBR CG texture for 3D artists. Each package usually includes a Base Color Map / Diffuse Map, Normal Map, Roughness Map, Displacement Map, Metallic Map (Metals Only) and Ambient Occlusion Map. The texture maps are applicable to Blender, Substance Painter, Maya, 3D Max, Cinema 4D, Unity, Unreal Engine etc.
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